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Feedback on Combat Simulator Prototype

PostPosted: 24 Jun 2015 04:00
by falonso
Hey, I’m working on a realistic combat simulator where we have full control of our arm. I’m trying to make it as realistic as possible where you actually control your swing and have to execute your strikes, rather than a button press executing the perfect strike every time.

Any feedback or features that you think would be crucial to making it realistic would be really helpful. Here were the development videos I made so far:

Thanks for taking a look,